We are looking for a freelance game programmer to reinforce our team over the next few months, in order to help us finish Mayan Death Robots in due time.
- Extensive experience with Unity (C#) programming
- Excellent technical programming skills
- Ability to dive into an almost-finished project
- Experience with console (XBox One, PS4) development is a plus
This is a full-time paid job position for several months. The sooner you can start with us, the better! Only apply if you can work with us full-time in our offices in Hoboken (near Antwerp).
If you’re interested, please send an e-mail with your resume to Karel@silenistudios.com. We’ll be in touch!
We’re very excited to announce that we will be attending PAX East to promote Mayan Death Robots! Come play the latest version of Mayan Death Robots as we prepare to move into the BETA stage of development. These are exciting times for us, and we will share our joy with you at PAX East by giving away a bunch of really awesome goodies. Be there!
We have launched a new website for our current project Mayan Death Robots! On the website, you can find the latest news on the game, as well as the official forums and a beta signup page. If you would like to join the alpha/beta test for our newest game (and try the game for free before it comes out!), head to the beta signup page and subscribe! The alpha will start later this week, so don’t miss this opportunity!
Together with the new website, we also launched the new trailer for the game. Check it out below! Do not hesitate to get in touch if you would like to know more about Mayan Death Robots. We’d love to hear from you!
Who are we?
Sileni Studios is a young indie game studio from Antwerp, Belgium. We were founded in January 2012 by Karel Crombecq (programmer) and Hanne Maes (artist). We have previously released Castle Quest, a state-of-the-art HTML5 browser game, and Evo Dash, a mobile platforming game that evolves every 6 seconds to offer you unique new challenges.
We are currently working on Mayan Death Robots, a unique mix between a fighting game and Worms. You play an alien robot who lands in Mexico 1500 years ago during the height of the Maya civilization to blow the jungle to pieces and gather praise from the Mayans, who think their gods have descended from the heavens. Watch some recent gameplay footage from the game here:
We are looking for a badass all-round artist to join our team and help us take Sileni Studios to the next level! We believe this is a unique opportunity for you for the following reasons:
- Mayan Death Robots is quite far in development, which means you will be thrust into the fray right away. But as we are still only a 2-man team, you will be able to make a difference even this late in the project. And you’ll get to finish and release your first game with us pretty quickly!
- When we start on our next project, you will be there from the start. Which game are we going to make? We’ll figure that out together. Join us and we’ll make the game of our dreams!
- We have 100% creative freedom and financial stability, which is a very unique combination in the Belgian game industry indeed.
What are we looking for in a candidate?
- You must be an awesome all-round artist with extensive experience in concept art, game graphics and animation. Since we’re a small company, we really need someone who can do everything.
- You must have a fiery passion for video games. We breathe and live video games and we need someone who feels the same way!
- You will not only be artist, but also art director. You must be able to maintain a vision for the art-style of the game and be able to execute it.
- Experience with Flash and Unity is a big plus.
- Experience with website design and interface design is a plus.
Send your resume and portfolio to Karel@silenistudios.com and we’ll get in touch with you!
Until then enjoy these pictures, which give a 100% accurate impression of an average work day at Sileni Studios.
We are looking for a freelancer concept artist to work with us on improving the impact of the graphics of our game, Mayan Death Robots. Below you can find a video of how the game looks today:
We want to improve the in-game graphics, so that they “pop” more in screenshots and trailers. To do this, we are looking to contract a freelance concept artist for a few days to take a screenshot of the game, and enhance it to the point that it can be used in, for example, a poster.
We will then take this revamped/photoshopped/photobashed screenshot and use it as concept art to improve the game graphics ourselves. If your work is inspiring us, we might also commision you for additional work later.
This is an example of a screenshot we want you to manipulate into something Really Fucking Awesome:
It’s kind of a collage of different GUI elements, explosions, attacks and moments in the game. We want to pay you to turn this into something that makes you wanna buy the game right then and there.
If you are interested in this job, please contact me at Karel.Crombecq@gmail.com and send me your portfolio.
A lot has happened since our last post on this page! The game formerly known as Clockwork Rumble has been renamed to Mayan Death Robots, and has been given a major graphics and gameplay overhaul.
We have been steadily posting updates on Facebook and Twitter, but our website has been lacking in updates entirely. If you really want to be kept up to date, I suggest you check out our Facebook of Twitter, on which you can find a lot of content for Mayan Death Robots.
Either way, here’s a video of the game as it was submitted to Indiecade one month ago:
We want to include everyone early in the development of Clockwork Rumble, so we’re releasing a playable pre-alpha version of the game early! We would like to hear your feedback, so head over to the brand new Clockwork Rumble website and download the game!
Clockwork Rumble is officially the new Sileni Studios game! It’s been under development for about a month, and we are now finally ready to show it to the public! We are very excited to share the game with you.
Clockwork Rumble is a fast-paced build-and-destroy physics game, in which you play a small robot in a huge clockwork machine, and you try to protect your power source from other robots who try to destroy it.
To do this, you build a fort around your Heart using tetris-like blocks, and then shoot at the other player with rocket launchers and grenades. Between protecting your heart from enemy fire, collecting powerups, shooting the enemy and taking care of environmental hazards, you’ll be a busy little robot!
Clockwork Rumble is a fast-paced, 1v1 local multiplayer game, featuring exciting 10-minute battles on a variety of maps. Build your defenses smart, take into account the environment and think on your feet, and you will be victorious!
The following infographic further illustrates the gameplay of Clockwork Rumble:
After 2 years of development, Castle Quest will finally be released 13/12/2013 at 20:00 CET (Central European Time)!
We will reset the game, so everyone will start from scratch again and everyone will be equal. We hope to see you in-game in great numbers, as there will be tournaments and great prizes for the first people to found their own kingdom and conquer the mainland.
Castle Quest is currently in the Open Alpha stage! This means everyone can join and try the game.
If you’re not convinced, you can check out our official trailer below: